Thursday, May 31, 2007

You are Not Here



You are Not Here: Mapping Truth and Contrivance in Online War Photography

a collaborative effort by Erik Parr and Melissa Andrada


Most of us will never go to Darfur or Iraq. Today, much of our understanding of current political situations around the world are highly derived from the online imagery and news reports we see on the web. In the past, most people got their news from paper publications, but the Internet has taken over as the primary source of information. This shift in information-seeking behavior has not only changed the way we understand and act in response to genocide, war, and other political events, but also, influenced the way we think about the mediation of these events.
Information often takes the form of photography on the Internet. While photography has always been subjective and interpretative, the digitization and online circulation of photography have called greater attention to the politics that are involved with picture taking and looking. One rarely hears people say that, “the camera never lies”. People are beginning to realize that a photograph is always fiction; an image-based form of storytelling always reflective of a particular perspective. Since photographs are so blatantly malleable, people no longer put as much weight on the camera’s ability to accurately portray what they did not experience in person.
This project is a real-time artwork, gathering images of war and humanitarian crises, addressing theses issues of truth and contrivance in online photography. You are Not Here looks at the Internet and photography as mutually informing media that are always political. The mediation of such important media and information on the web always has a considerable effect on public perception and collective memory.
Despite the increasing awareness surrounding the contrivance of online war photography, many people fail to deconstruct and critique these images and their relationship to the Internet. While almost everyone is taught to read and write, most people are not taught how to read images and take them. Visual literacy is especially important since we live in an age where images carry more cultural currency than text and in many cases, an online photograph may be the only connection that the viewer has to an event.




Bibliography

Batchen, Geoffrey. Forget Me Not: Photography and Remembrance. New
York: Princeton Architectural Press, 2004.

Batchen, Geoffrey. Burning with Desire: The Conception of Photography.
Cambridge: The MIT Press, 1999.

Flusser, Vilem. Translated by Anthony Mathews. Towards a Philosophy of Photography. London: Reaktion Books, 2000.

Morris-Suzuki, Tessa. The Past Within Us: Memory, Media, and History.
London: Verso, 1995.

Ritchin, Fred. In Our Own: The Coming Revolution in Photography: How
Computer Technology is Changing our View of the World. New York: Aperture Foundation, 1990.

Sontag, Susan. On Photography. New York: Delta Publishing Co., 1977.

Sontag, Susan. Regarding the Pain of Others. New York: Farrar, Straus,
Giroux, 2003.

Taylor, John. Body Horror: Photojournalism, Catastrophe, and War.
Manchester: Manchester University Press, 1998.

Trachtenberg, Alan. Classic Essays on Photography. Stony Creek: Leete’s
Island Books, 1980.

Young, James E. Young. At Memory's Edge: After-Images of the Holocaust
in Contemporary Art and Architecture. New Haven: Yale University Press, 2000.

Young, James E. Young. The Texture of Memory. New Haven, Yale
University Press, 1993.

Thursday, May 17, 2007

Production Phase 7.2

Dudes-- So I've been making some technical and conceptual progress with my project, after an appropriate period of time thinking my project was mortally ill. But I'm over that, so now all is looking up.
What I'd like to do next is post a new prototype of my project, in screen-shot-style video form, along with some questions and considerations I'd like some feedback on. BUT, I'm not quite ready to do that yet, but I promise it'll be up by tomorrow (Friday).

Monday, May 7, 2007

"Bridges- build; burn"

In honor of my project critique last friday, I'd like to introduce you to... Photo Sharing and Video Hosting at Photobucket Oblique Strategies! This online version of Oblique Strategies will tell you, er.. obliquely, strategies to over 101 worthwhile dilemmas, some examples of the strategies include:
"Infinitesimal gradations"
"Change nothing, and continue consistently"
and my favorite,
"Do the words need changing?"
While your peruse this, I'll be trying to figure out resurrect my project... enjoy.

Tuesday, April 17, 2007

Architecture

Erik Parr
DXARTS 202
4/17/06


Concept Architecture

¬Project Objecives
-Engage viewers in the dialogue on the Holocaust, media, and memory
-Bring into question the idea of non-image, politics of photography, the role of the viewer in art
-Allow participants to reexamine issues of representation, memory, and surveillance

Cultural / Historical Influences
Guilles Deleuze
Maurice Blanchot
Susan Sontag
Art Spiegelman

Technical Foundations

Processing.org
SuperCollider
stateoftheunion.onetwothree.net/

Equipment

- MacBook Pro -- $0
- Projector -- $0
- Installation space -- $0
- Speakers -- $0
- Mk II sound interface & cables -- $0

Total: $0

Budget

$0


Timeline
Week 4 –
Complete text-based graphical interface rough draft in Processing
Week 5 –
-Work on image display and make display aesthetically pleasing
-Integrate text-based graphical interface with image display
Week 6 –
-Create interface between Processing language and SuperCollider for sound recording and playback
-Fix bugs, technical problems, etc.
Week 7 –
-Integrate text-based interface, image display, sound
-Refine implementation ideas, etc.
Week 8 –
-Prepare logistics for installation (installation space, equipment reservation, etc.)
-Refine integration, fix bugs
Week 9 –
-Fix any loose ends, bugs, implementation issues
- Test final product
- Finish

Personal Objectives:

-Gain technical skills in integration with Processing language and SuperCollider
-Artistic exploration and risk taking in conceptual / subject matter of installation
- Learn to incorporate research into a fully realized artwork

Wednesday, April 11, 2007

some technical progress...

(Disclaimer: This probably will only be interesting for anyone looking into the Processing environment, specifically if anyone wants to do any integration with the web for a project...)
Since this is largely a project which integrates with other multimedia environments, I have been doing most of the work within the Processing environment ( www.processing.org ) and it has been working nicely so far. I currently am able to take textual input from a user and use that to gather and display images and other keywords that pertain to that text. For this I used Switchboard, a library created by Jeffery Crouse (check out all the specs at: http://www.realtimeart.com/thesis/jcrouse_thesis041606.pdf ). Mr. Course was generous enough to send me a slightly altered version of his library, because I was having problems displaying multiple images from the web.
What's next on the list is to make the interface look more visually pleasing and to populate a list of terms relating to the holocaust and display the list so that the participant can begin navigating it.

Tuesday, April 10, 2007

Proposal

In many parts of the world, particularly in the United States and Germany, there has been a significant rise in the number of representations of the Holocaust over the past twenty years. As we get farther away from the time of the event and as survivors pass away, there becomes an increasing need and desire to represent the past, so that future generations will never forget. In the United States and Germany, the Holocaust has become an important part of national memory, and throughout the world, it has become an iconic representation of human pain and suffering. However, this increase in representations may be leading to a greater level of collective forgetting in the Western World. If overexposure may lead to desensitization, how can we re-engage people?

The non-image of photography may be one way of understanding and approaching this issue. The non-image is the virtual photograph; it is that which has not been taken. The non-image of photography is one model of memorialization that allows room for reflection and engagement. The virtual photograph calls attention to the images that already exist and the effects that our picture taking may have in the future. Shedding light on the politics of photography and viewer-ship, the non-image reminds us of how photography may be used for a spectrum of different purposes and how we affect the world both as photographers and viewers. The non-image also reminds us that photographs are catalysts for remembering and that the act of remembering is always highly personal. This model of memorialization may be used to understand other mediums of representation and may also be effective for understanding how we may memorialize other tragic events.

We would like to create an installation that embodies the non-image and the politics of photography. Our installation will be an interactive piece seeking to engage viewers in the dialogue on the Holocaust, media, and memory. The installation will involve one computer, one or more projectors, one video camera, and four speakers. The spectator will enter the installation and be presented with the sights, sounds and text generated by previous spectators. This multimedia environment will engage the spectator to take part in the installation by interacting with the computer, which will have a user interface to further engage the user and encourage participation. Outside of the room be an artist statement, informing the spectator a brief statement of intent and instructions on navigating the installation.

While interacting with the computer, participant will be presented with a number of words accessed through the internet from various holocaust-related websites. These words will first be generated by Melissa and I to provide some artistic constructs for the spectator, however, they will then add to the list of terms based on their navigation of the content. Through this interaction, the user will essentially be in control of what is being represented, although the content will still be artistically mediated. Based on the words that the user will choose from the interface, text and images will then be projected on the wall based on their choice.

Drawing attention to issues of viewership and voyeurism, a live video feed will also be projected of the participant's interaction within the installation. This projection will be in juxtaposition to the other media elements already present in the installation. The live video feed should ideally be placed in a way so that it will be inconspicuous to the viewer upon entry. Adding to this issue of surveillance, a microphone within the computer will record the participant's interactions in real-time to be processed and played back through the speakers placed throughout the room. This element of the installation will make itself apparent only after the user has had enough time to react to what they are experiencing.

Tuesday, April 3, 2007

Work so far...

Since this is the first post for the project I thought I'd give a quick introduction. This project is a collaborative effort between Melissa Andrada and myself, Erik Parr. The project really began last quarter during our CHID research seminar / senior thesis which was loosely based concepts of memory. The research from which this art project emerged was done by Melissa and after several discussions within our group, she decided that this research needed an artistic outlet to express what words alone could not. Since then we have been collaborating on how to realize this art work, which is decidedly a real-time, multimedia installation. Tomorrow I plan to meet up with Melissa and provide some more info on the conceptual ideas concerning this work, what has already been accomplished, and what will be accomplished in the future. Cheers!